Wild West | Off Road Trucks Pro 2 | Driver (TW)
Wild West | Off Road Trucks Pro 2 | Driver (TW)
Wild West | Off Road Trucks Pro 2 | Driver (TW)
Wild West | Off Road Trucks Pro 2 | Driver (TW)
Wild West | Off Road Trucks Pro 2 | Driver (TW)

Wild West | Off Road Trucks Pro 2 | Driver (TW)

Regular price $3.00 Sale

  • Crew Chief | Travis Warling
  • iRacing Season | 2020 S4
  • Car | Off Road Trucks Pro 2
  • Track | Wild West Motorsports Park
  • Setup Class | Driver
  • Setup Type | Race & Qualify

  • Crew Chief Notes:
    "In general, driving the Pro 2 is all about being as smooth as possible and maintaining momentum through the corners. It's very easy to over drive the car and lose heaps of time. The best laps will be the ones with the smoothest steering, throttle, and brake inputs.

    ***Track Guide***
    The lap starts with quite a large (and dangerous) jump. If you land incorrectly you can damage your motor which will most likely ruin your race. The safe way to take the jump is to brake just as you start going up the incline to reduce how far you fly. However, fast lap times require you to take the jump as fast as you can. In order to not damage your truck, you need to land as flat as possible. The way I have the suspension set up, a quick jab of the brake right before you leave the jump will bring the nose down enough to land flat. Keep in mind that you can adjust the pitch of the truck in the air if you find you're going to land weird. Hitting the brakes will bring the nose down, and hitting the gas will bring the nose up.

    After you get past the first jump, you immediately have to start setting up for T1. The key to this turn is to brake early and to keep as close to the inside wall as possible, while not rotating too much on exit. Be very smooth with the throttle coming out of the corner, and make sure you watch your RPMs so you don't shift too late out of 1st gear.

    After T1, the next few jumps are pretty straight forward. Make sure you take the jump with the wheel straight, and make sure you are completely off the throttle while in the air.

    T2 comes up very quickly after the small roller jump. I find that braking the second I land after taking the table top (the large jump at the bottom of the hill) allows me to slow down enough to take the corner consistently. As with T1, the key to T3 is to brake early and to keep as close to the inside wall as possible. It's very easy to spin coming out of this corner, so make sure you pay attention your throttle and wheel input.

    After a nothing jump, you enter T3. I've found the best way to take this corner is to stay as close to the inside wall as possible. You can run wider if you want, but you'll have to make sure you carry more speed. The key to this corner is to reduce wheel spin as much as possible. It's totally possible to run this corner full throttle, but you end up losing a ton of speed because your rear tires can't find grip. I've found about half throttle is much quicker here. No matter the line you take in this corner, is important to get as good of an exit as possible. There is a long straight after this, so any gains or losses you have coming out of T3 will be amplified.

    After the long straight, you have a rhythm section with 3 rolling jumps. These rolling jumps lead immediately into T4. Take the first rolling jump like you would any other jump. You'll then want to brake before the second and third rolling jumps. It's very important that you scrub off as much speed as you can before going into T4. Ideally you'll be able to turn into T4 and stick right to the inside berm. If you find that you drift super wide in the corner, you'll want to brake earlier before the second and third rolling jumps.

    After T4, you have a few small jumps leading the start/finish line. These jumps are pretty straight forward. The main thing is making sure you let off the throttle for these jumps so you don't rev the engine too much "


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